symbols & combinations formed by sensable geometric shaped contrasts are formed, copied, and interpreted as language to represent and/or define real things. computing processes use structured binary or other memories to encode data and operations to produce and handle symbols in their behavior with electrical logic gates. different symbols and 1-dimensional strings of symbols are given defined uses in programming languages or program codes. the transformations of substances of different forms take space and time to occur.

What is a Holoscope?

Graphical Meaning:

Some Speculative Holoscope Terms for the clearer symbols:

these concepts might be more clearly understood with Feynman diagrams showing particle paths, Penrose diagrams showing time dilation, and/or diagrams of how computer memory states exist, interact, and change over space and time that conducting circuits can exist in.

Wiki: Truth Table
Wiki: Functional Completeness
Wiki: Turing Machine
Wiki: Machine Code
Wiki: Pointer (computer programming)
all directly run turing-complete machine languages reduce down to sequential instructions that: basically, there exist variables in memory locations with particular states, taken out of a possibility space based upon the memory structure they're made out of, or something more specific due to what influenced it. a digital memory circuit storing a bit can store 1 or 0, but depending on what sets it, it might be only possibly 1, or only possibly 0.

Wiki: Structured Program Theorem
Wiki: Conditional (computer programming) #If-then-else
Wiki: Program Counter
Wiki: Decision Tree
the computing processes run in different threads with their own timelines that may sometimes interact, diverge, or converge. they can branch between different instructions out of sequential order by changing the data at the program counter / instruction pointer.

Wiki: Algebraic structure
Wiki: Magma (algebra)
Wiki: Group action
Wiki: Action (physics)
Wiki: Fundamental interaction
Wiki: Cayley table
Wiki: Composition
mathematical structures made from closed sets with operations that have inputs and outputs in a closed set form the basis of a huge majority of math and computer science. usually they are binary operations: operations with 2 inputs, but they can be 0, 1, or more than 2 inputs as well. these structures and their operations can be composed together to form composites.

Wiki: Array (data type)
Wiki: Many-to-Many (data model)
Wiki: Don't-care term
Wiki: View (SQL)
data is stored in many forms and can get very complicated but large scale databases use relational tables identifying combinations of certain columns (primary keys) as unique identifiers for rows. those primary keys can then be referenced as foreign keys by other tables. one primary key is referenced by corresponding foreign keys in potentially many other tables.
Wiki: Class (computer programming)

object oriented programming involves the creation and use of classes to standardize runtime data into sets of fields (variable) and methods (function/operation) which are instantiated by specific objects 'of' that class. function code can be treated like a variable although usually is not. usually class methods are stored with the class and cannot be different for each object of that class. instead the methods are given different behavior based off of the changable field variables.
database tables line up with classes because each variable attached to objects of a class can be treated as a column of that class's table, and each row can be treated as a specific instantiated object of that class.

Wiki: Modularity
systems, particularly open source software, can be very modular.

Wiki: Continuous Symmetry
Wiki: Bloch Sphere
Wiki: Bra-ket notation
Wiki: Bandlimited versus timelimited : relates to uncertainty principle
Wiki: Correlation does not imply causation
being able to react to and potentially contradict one's own state introduces an instability in the ability to be predicted. this generally involves many things interacting, but it can be more specific like self-awareness.

living systems are also fairly unique in their cycles of consumption, production, and reproduction of forms. living things are able to transform energy by consuming nutrients/energy sources and releasing waste.
Wiki: Degrees of Freedom
Wiki: Entropy as an arrow of time
Wiki: Principle of minimum energy
Wiki: Entropy and life # Negative entropy
Wiki: Neural Network

the activities of living systems involve transformations of energy of different forms. this concept has been called entropy pumps. i think time flower is not a bad name too. entropy can be thought of as many things: a measure of the disorder of a system or inhabited possibility space, a measure of the amount of useful energy (energy that is concentrated within spatial bounds in a way that allows for work to be done through its expression through spreading beyond its spatial boundary), or a measure of information and surprise. the third law of thermodynamics says that entropy in a closed (spatially) system must always either remain constant or increase over time: more disorder, less useful energy, more surprise. for living systems, entropy might decrease locally, but the net change in entropy is still an increase. that is because they are open systems which are consuming energy from their surroundings. they are retrieving, consuming, metabolizing, and filtering nutrients, water and extras, and then they excrete/release waste products and use the net-energy-gain to continue living and moving/working/producing/releasing non-waste products.

one way of viewing consciousness as part of life may be it as emerging out of the activity of biological or computational and wavy nervous systems inside living beings engaging in processes that effect/transform/influence/manipulate their surroundings and selves. as individuals living on earth, we participate in ownership-based processes that objectify living or unliving beings into commodities by their evaluation and the evaluation's context in exchanges and interactions. laborers are treated like resources for the production and continuation of profitable functional processes, work. then again, that depends on complex decisions involving sending and recieving, and there exist probabalistic and predictable functions and many different processes operating in apparently finite but connected environments. we experience certainty and uncertainty, avoidable and unavoidable dependencies, commodity circuits, and a tendency for the rate of profit to fall as the development of their commodity circuits approaches finite limits. consciousness seems to involve an internal subjective experience of thoughts, sensations, feelings, and emotions, which tend to lead us to make decisions about our actions/reactions/interactions with others. we share with, reflect, empathize with, conflict, contradict, confuse, and help each other. don't panic. be careful :)

Wiki: Question

questions are also very relevant to holoscopes i believe, precisely because they are structured around the duality of information and unknowns. a question can be understood as a bunch of information which stimulates/interrogates our thoughts to consider something which is not part of the question, in a direct and pointed way. rather than potential unknowns being left at the sidelines like a regular sentence or phrase, a question points with specific words or asserts an uncertainty about its own statement by adding the question mark to it. the unknown is given a knowable context through the word, phrase, or sentence. the most common question words in english are: who? what? when? where? why? how? which? whose? whom? but they are certainly not the only ones and a question can be formed out of anything, given that it is interpreted as one, usually because of tone of voice, a question mark ?¿, or the context of some absence.

to be precise, i believe the specific question words that relate *directly* to holoscopes as I have made so far are 'when' and 'where' because they point to unknowns specifically in the domains of time and space. "when" is precisely about time, and "where" is precisely about space. perhaps some are about directions specifically, but like the others, i think they act like arrows/directions to point to unknowns, but are themselves not necessarily about directions, and are usually much more complicated and contextual, combining and structuring things. i think "why" refers to causes of effects as well, but it can also involve the processes and determinations that go into decision making and how they are carried out. communication in general is a lot like a continual questioning because it involves these pointings at unknowns, although being precise and clear and unambiguous might be different. unknowns are everpresent in communication and awareness regardless and they may be unknown unknowns unless they are expressed, or uncertain unknowns unless they are expressed clearly and certainly. these questions are a lot like 🜂/¤ or one-to-many relations because a question is expressed in a singular bounded set of information, and 'calls us to' think about or consider many possibilities. an answer might be understood as the result of a 🜄/⊗ or many-to-one process which searches many known pieces of information *about* the many possibilities pointed to by a question, and is then given as an expressed answer like a one-to-one relation to the question it is answering, or more sensibly, to the questioner themselves by crossing boundaries with responsive communication.

a simple example is this: "where is the moon?" this question is bounded by quotes " " and points us to look or think about where, about many potential locations. then, by some process, we determine an answer, it's overhead or near the horizon or not visible to us or presumably visible to another part of the earth. then, we send an answer to the questioner by sending a message through their boundary with the information we have obtained. going through a boundary in this one-to-one fashion is often close to affine, having lost information about the distances and angles taken by the motion of the messages through at least the answerer's and questioner's boundaries.

my contact info is at howlsyawn.carrd.co and holobothowlsyawn.github.io/howlsyawn/shelter.html. if you want to ask me questions, feel free to send me a message. i've got some plans to make software out of this content but i'm still working things out. i could use help with my bills if you have some money to spare for that too.